Creating the 3 master reverbs using the FabFilter Pro R reverb

Crafting the three main master mix reverbs using FabFilter Pro-R reverb.

Beat Construction


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The traditional approach to constructing reverb effects centered around the fact that three distinct reverb effects were required in any given mix situation. The idea was to create a reverb effect for the master mix, for the vocals and for the drums. Each reverb effect acted as a master reverb for ALL the sounds that fed into that reverb: the drums, vocal and master mix had their own specific reverb effects that were edited to cater for those particular sounds. Once the reverb effects were structured we would send certain amounts of each sound to the associated reverb effect. This technique worked so well that almost all mixes would adopt the three main reverb configurations as a starting template.

I still structure all my mix projects in this fashion. I use a dedicated drum reverb that glues the drum sounds into a single space, a dedicated vocal reverb that acts to provide colour and depth and the main master mix reverb which denotes a single space that ALL the sounds can sit in.

With reverb effects it is important to understand the different reverb types that are available for use with specific instruments. I am sure you have heard of producers using plate reverbs for vocals or maybe a spring reverb for drums and so on. It always helps if you select the right type of reverb for the given task. But what if all you have is a single reverb processor? How do you customise the reverb to suit your mixing needs?

In the video I use the FabFilter Pro R and create custom presets for drums, vocals and the master mix. I explain all the features of the reverb processor and how best to use them to shape specific reverb responses. I run vocals and drums through the various reverb settings explaining how to customise the reverb effect to suit the required tasks.

Plugin used in this video:

FabFilter Pro R

Topics covered in this video are:

  • Requirements for working in Series
  • Clashing, summing and smearing
  • Density and Diffusion considerations
  • Decays in Series
  • Which Reverb Modes to use
  • Understanding Early and Late Reflections and how they are to be linked in Series
  • Tips and Tricks